Vael Season One
Four unlikely heroes receive visions of the city in peril. Nothing is quite as it seems as subterfuge spreads to every corner of this magical city. Join Zongroff, Maerydyth, Torbrennan and Isadora as they race against the clock to save New Harbour City!
PLAYERS
VAEL IN ORDER
A dark secret in Zongroff's past has come back to haunt her and her fellow classmates and team members on the school Duelerball team... This is one of Realms of Peril & Glory’s collaborations with Actual Play UK!
A mysterious Carnival has appeared on the outskirts of New Harbour, pulling patrons in to experience the wonders with its supernatural allure. After one of their party goes missing, the heroes of New Harbour must seek the help of a mysterious professor with knowledge of the Carnival.
Someone has attempted to kill Franco Rapscallion, patriarch of the Rapscallion Crime Family that owns the streets of New Harbour. Now enforcers of the crime family must investigate the attempt and understand just what is going down on the streets of the Ash Lanes and who is coming for the Rapscallions.
It’s summer time and Athril is out for holiday! Join the students and teacher left behind for summer school! Little do they know that a plot is hatching to burgle the Athril Vault. Will they be able to stop this dastardly plot and get a passing grade?
The Lythwyn Festival has descended upon Vael. Torbrennan and Zongroff have been invited to join the Gral'Shaak family for celebrations! But soon enough family tensions rise alongside a supernatural mystery that ensnares the Gral’Shaak family home! Can Torbrennan, Zongroff and a hilarious collection of family members same Lythwyn?
Vael, world of Magic, Monsters and Machines! Four unlikely heroes receive visions of the city in peril. Nothing is quite as it seems as subterfuge spreads to every corner of this magical city. Join Zongroff, Maerydyth, Torbrennan and Isadora as they race against the clock to save New Harbour City!
MERCH
SYSTEM
A quick and breezy d20 fantasy game! 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming.